Neoquest's Neoquest II AP
#151
Posted 02 May 2012 - 12:20 AM
#152
Posted 02 May 2012 - 06:15 AM
Edited by Yosh, 02 May 2012 - 06:27 AM.
#153
Posted 02 May 2012 - 09:21 AM
Edited by Progoo3, 02 May 2012 - 09:21 AM.
#154
Posted 02 May 2012 - 10:54 AM
#155
Posted 02 May 2012 - 08:40 PM
Hm, I thought the game started messing up once I got velm 'cause all he did was try and flee, and my other members didn't seem to be doing anything. For the past couple days I'd get "Unable to load..." whenever I tried to use the AP. Restarted the game but it seems like the error still persists. I'll try and reinstall and see if something works .
WARNING: If you are trying to use a skill that you don't have, the program will start fleeing. Make sure to check your settings if this isn't happening.
As for unable to load error, since I'm not having it all, and there have been no other reports, I have to assume it's something you're doing wrong.
Edited by Neoquest, 02 May 2012 - 08:40 PM.
#156
Posted 03 May 2012 - 02:35 AM
#157
Posted 03 May 2012 - 03:56 AM
#158
Posted 03 May 2012 - 06:19 AM
But if I use only the training mode can I finish the game/get the trophy? I can't set the plug-in
no training mode as its name says, is only for training/levelling up. i think rohane just moves back and forth to gain levels. in order to finish the chapters, you have to use move scripts. i have no idea how to run the advance script but you can use the gm script. you can have your movements from here: http://nqiitrainer.freevar.com/ save it in AScropt.txt then run it in the program. (don't use type in the .txt, just AScropt)
#159
Posted 17 May 2012 - 08:28 PM
I messed with Mipsis attack, now that problem is "probably fixed". It's hard to tell because the program is now having issues of needing to close. Also it's taking way to many turns/I'm getting hurt way to much. I don't know what the program is selecting but it seems to me it's dickin around with the wait command/using potions. I just lost 11 potions to kill like 3 groups of enemies, now I'm out of potions and gold. I should be averaging like .3 potions per battle with where I'm at right now. Fairly frustrated atm
Unable to load main program
Edited by xADxHunter, 17 May 2012 - 09:01 PM.
#160
Posted 02 June 2012 - 11:13 AM
Whenever I get into a battle, half the time it makes me flee for no apparent reason. This happens after the fight has gone on for a bit, often leading to a waste of potions, which I don't get the gold to re-buy. This happens during both training, and when I use scripts for walking to places. This is making leveling very troublesome. Anyone else have this problem? Know of any solutions?
I messed with Mipsis attack, now that problem is "probably fixed". It's hard to tell because the program is now having issues of needing to close. Also it's taking way to many turns/I'm getting hurt way to much. I don't know what the program is selecting but it seems to me it's dickin around with the wait command/using potions. I just lost 11 potions to kill like 3 groups of enemies, now I'm out of potions and gold. I should be averaging like .3 potions per battle with where I'm at right now. Fairly frustrated atm
Unable to load main program
I had this problem as well, and I reinstalled the program. It seemed to work for the most part . Happened when I got Velm last time.
#161
Posted 27 June 2012 - 06:42 AM
Nothing to do!
in the middle of a battle, and the program just stops there.
kind of frustrating when you are running a move script and you don't know where you are on the map.
Despite this, the work done on the program is great! Never played neoquest so easily before.
#162
Posted 27 July 2012 - 04:52 PM
In an advanced script, can you make it so that you are guaranteed to finish training on the same block that you started on? E.g. you start on 1,1, move to 2,1, level up, move back to 1,1, then continue the next line of the script.
That makes it possible to make a fully automated NQ2 script.
Does anyone know how to run the advanced scripts?
I don't know if anyone else has had this problem, but after I got Velm all he seems to do is try and flee. As well, the other players do not seem to be making any moves, so I think they are choosing the "do nothing" action. I am still trying to understand how to use the remote control but I have already turned auto-fleeing off. Any help would be awesome.
This. Now I have the same problem.
#163
Posted 27 July 2012 - 09:25 PM
I have a slight suggestion:
In an advanced script, can you make it so that you are guaranteed to finish training on the same block that you started on? E.g. you start on 1,1, move to 2,1, level up, move back to 1,1, then continue the next line of the script.
That makes it possible to make a fully automated NQ2 script.
This. Now I have the same problem.
Done. Version 0.9.1 is live. And we've already spoken about your other issue.
#164
Posted 29 July 2012 - 11:13 AM
Also, would it be safe to go for a race trophy with this without getting frozen?
#165
Posted 29 July 2012 - 12:44 PM
How do you pause training mode?
#166
Posted 29 July 2012 - 03:26 PM
@Squeaky, the training automatically stops after you stop getting EXP from the enemies .
#167
Posted 29 July 2012 - 03:39 PM
Is Version 0.9.1 on a separate thread? I don't think I see it on page 1.
@Squeaky, the training automatically stops after you stop getting EXP from the enemies .
I think they meant manually.
I love it!
How do you pause training mode?
As long as I know, Neoquest didn't add that feature yet.
Or maybe he did, try doing Ctrl + C to manually stop.
It isn't fully operational yet but... yeah.
#168
Posted 29 July 2012 - 09:15 PM
@Squeaky, the training automatically stops after you stop getting EXP from the enemies .
Oh cool, good to know ^^
#169
Posted 30 July 2012 - 06:30 PM
#170
Posted 31 July 2012 - 04:03 PM
#171
Posted 31 July 2012 - 04:57 PM
#172
Posted 02 August 2012 - 12:30 PM
Loving this so far, on insane now thanks to it! :3
#173
Posted 02 August 2012 - 02:34 PM
Please could you include the ability to use damage potions in the next update?
Loving this so far, on insane now thanks to it! :3
Why would you ever use damage potions.
#174
Posted 02 August 2012 - 02:53 PM
#175
Posted 02 August 2012 - 03:04 PM
On Zombom, and on KTII, mostly. I do those fights manually anyway, so by the end of the game I have a huge stock of them I never use. Also, could you add an option to use Damage Shields at the start of the fight?
Slowing potions are better considering how the damage could be just resisted.
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