First of them is a game character I'm developing based on this concept (not mine!). Obviously it's still a WIP and it's not a exact copy of the drawing. I know the rendering looks like shit but I hope you can at least get the idea.
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Maya + Zbrush
The next one is an illustration I did just for the lulz but I'm planning on showing it as part of my portifolio tomorrow in a job interview, depending on what you think of it! (NSFW)
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Photoshop CS6
Thanks!
Edited by rachelsaurus, 22 October 2012 - 07:39 AM.
Nice work That character kind of looks like you :3
I do environment modelling so I have hardly any experience in char modelling, but my entire graduating class went into character so I had to sit through all those classes too. Not sure how many hours you're planning to put into the character, or how hi-res it will be in game or how much realism you're going for,, but some suggestions for improving the final if you get the time to, small details that could make a big difference
Spoiler
These are mostly about the silhouette, since most people consider its the most important thing about a CG character and concept art :>
~The boobs are a bit...hmm (my english sucks D: sorry!) straight/facing forward, maybe angling it outwards a little more (as in your illustration) and/or upping it a size could improve the silhouette in comparison to the waist size. As my mentor say, female characters can always afford to have 1 size larger breasts when it comes to gaming. ;D
~The crotch should probably be extended further, as it is now it doesn't cast much shadow and it seems the lower part of her outfit is part of the skin, because the shadow is too smooth and it blends smoothly from leg to crotch. Same for the clavicle, since the breasts area, neck and chest is an important part of female chars, but thats even a smaller detail that you can just add in with the texturing later anyways.
~Love the jacket, especially the folds in fabric (always I have difficulty with fabric ~_~) But again looking the silhouette, you could probably afford a bunch more shoulder padding to make the char more striking in game and add to the "busty-ness" by putting in that sharper angle at the shoulder
~Last note for silhouette (but maybe wrong here since the shadow is a bit strong on my screen, its my home computer and it sucks), but it seem the stomach muscle is a bit flat from the side, and changing the angle of the curve a small bit could make a more striking impression to the overall appearance + defining the hip bone a bit more
Anyways~ Of course besides defining the crotch a bit, all those other addition are simply for stylizing/silhouette and making it more striking in game-play, and since I'm not sure how far you are taking the concept into the character or how the style of game is, its just a suggestions I really feel guilty commenting in any character modellers work, since I can't even get close haha. Great work overall! It'll be fun to do the accessories :> (props were always my favourite part @_@)
Nice work That character kind of looks like you :3
I do environment modelling so I have hardly any experience in char modelling, but my entire graduating class went into character so I had to sit through all those classes too. Not sure how many hours you're planning to put into the character, or how hi-res it will be in game or how much realism you're going for,, but some suggestions for improving the final if you get the time to, small details that could make a big difference
Spoiler
These are mostly about the silhouette, since most people consider its the most important thing about a CG character and concept art :>
~The boobs are a bit...hmm (my english sucks D: sorry!) straight/facing forward, maybe angling it outwards a little more (as in your illustration) and/or upping it a size could improve the silhouette in comparison to the waist size. As my mentor say, female characters can always afford to have 1 size larger breasts when it comes to gaming. ;D ~The crotch should probably be extended further, as it is now it doesn't cast much shadow and it seems the lower part of her outfit is part of the skin, because the shadow is too smooth and it blends smoothly from leg to crotch. Same for the clavicle, since the breasts area, neck and chest is an important part of female chars, but thats even a smaller detail that you can just add in with the texturing later anyways. ~Love the jacket, especially the folds in fabric (always I have difficulty with fabric ~_~) But again looking the silhouette, you could probably afford a bunch more shoulder padding to make the char more striking in game and add to the "busty-ness" by putting in that sharper angle at the shoulder ~Last note for silhouette (but maybe wrong here since the shadow is a bit strong on my screen, its my home computer and it sucks), but it seem the stomach muscle is a bit flat from the side, and changing the angle of the curve a small bit could make a more striking impression to the overall appearance + defining the hip bone a bit more
Anyways~ Of course besides defining the crotch a bit, all those other addition are simply for stylizing/silhouette and making it more striking in game-play, and since I'm not sure how far you are taking the concept into the character or how the style of game is, its just a suggestions I really feel guilty commenting in any character modellers work, since I can't even get close haha. Great work overall! It'll be fun to do the accessories :> (props were always my favourite part @_@)
The concept illustration is not mine! I forgot to mention that. I wish it was, though. hahaha Thanks very very much for all those advices, they'll sure come in handy not only for this character but to further ones too! I'll try to do these adjustments and hopefully I'll post the model here again when it's finished. Thanks again!! <3
And thanks cronus and IcedEarth too, glad you like it :3 The job is no big deal actually, graphic design in a small agency.