Program is working like a charm!
Edit: posted something in this thread by accident!
Edited by Elegy, 23 February 2013 - 08:15 AM.
Posted 23 February 2013 - 08:14 AM
Program is working like a charm!
Edit: posted something in this thread by accident!
Edited by Elegy, 23 February 2013 - 08:15 AM.
Posted 23 February 2013 - 09:23 AM
Is the secondary weapon actually supposed to be a second weapon, or can it be a shield. If not, will you be adding support to use a defensive item?
Does the bot differentiate between pre-healers and post-healers?
Also, do I just ctrl+C to stop the bot, or is there a way to gracefully exit?
It can be a shield.
Dunno what a pre/post healer is. Why is it important?
Ctrl+C is fine.
Posted 23 February 2013 - 09:29 AM
It can be a shield.
Dunno what a pre/post healer is. Why is it important?
Ctrl+C is fine.
A pre-healer is one that heals before taking into account the damage done by the opponent whereas a post-healer heals after the damage has been taken into account. So, for example, if you have 100/100 HP and your opponent does 10 damage, with a pre-healer you'd end up on 90 HP but with a post-healer you'd be on 100 HP. Somebody correct me if I got anything wrong.
Posted 23 February 2013 - 09:42 AM
A pre-healer is one that heals before taking into account the damage done by the opponent whereas a post-healer heals after the damage has been taken into account. So, for example, if you have 100/100 HP and your opponent does 10 damage, with a pre-healer you'd end up on 90 HP but with a post-healer you'd be on 100 HP. Somebody correct me if I got anything wrong.
Thanks Waser.
So nope, it doesn't distinguish between those.
Posted 23 February 2013 - 11:14 AM
This looks interested and i shall definitely give this a good use.
Posted 23 February 2013 - 12:20 PM
Awesome program! I'd rep you if I knew how.
EDIT: Does it buy potions after battles to re-heal your pet? Thanks.
Edited by bigjilm, 23 February 2013 - 12:22 PM.
Posted 23 February 2013 - 01:30 PM
Are these solo numbers in the log normal?
Also, I have 2 scrolls of knowledge, but the bot only detects one of them. If I press 4 for primary AND secondary, it still does 17dmg instead of 34, per round. What do?
Posted 23 February 2013 - 03:26 PM
Are these solo numbers in the log normal?
Also, I have 2 scrolls of knowledge, but the bot only detects one of them. If I press 4 for primary AND secondary, it still does 17dmg instead of 34, per round. What do?
Those numbers are some debug code that I left in. The weapons thing is due to the way your weapon ids are currently found.
Both should be fixed now.
Posted 23 February 2013 - 10:12 PM
Those numbers are some debug code that I left in. The weapons thing is due to the way your weapon ids are currently found.
Both should be fixed now.
Yay!
Posted 24 February 2013 - 10:30 AM
This looks amazing. Thank You!!
Posted 26 February 2013 - 05:47 PM
Can you add support to show how much damage is taken each round, in addition to how much damage is dealt?
Posted 28 February 2013 - 01:45 AM
Can you put an option to type (into the command line or options.txt) how many times you want to beat an opponent? After that the program would stop and ask another opponent id. It would be handy for the plot, if one would want equal wins against every faction.
Posted 28 February 2013 - 01:52 AM
Nice one man +rep.
Posted 28 February 2013 - 01:59 AM
I assume after the "Battle Pet:" should be a list of my pets (looking at the screenshot posted above)? I get an empty list and it dies soon after. I just have one pet but that shouldn't make a difference?
Posted 28 February 2013 - 02:02 AM
I assume after the "Battle Pet:" should be a list of my pets (looking at the screenshot posted above)? I get an empty list and it dies soon after. I just have one pet but that shouldn't make a difference?
Have you checked that your pet is properly fed and not sick?
Posted 28 February 2013 - 02:04 AM
I just noticed it's entirely my fault. I didn't enter the correct username/password combination. >_<
Posted 28 February 2013 - 03:04 AM
Posted 28 February 2013 - 03:07 AM
Hey, doesn't this have Difficulty support? It would be really cool if you could add it x3
It's in the options file.
Opponent Difficulty: 1
for easy
2 for medium
3 for hard
Save, and restart program.
Posted 28 February 2013 - 03:10 AM
Posted 28 February 2013 - 03:41 AM
Works like a charm. Only thing missing is a shut down after X wins imo.
Posted 28 February 2013 - 05:06 AM
Another feature request: A timestamp for every tick/battle, so we can know if the script has frozen or some such, since once the log gets long, it gets hard to tell if it's still scrolling or not.
Posted 28 February 2013 - 06:15 AM
Perfect +1
Posted 28 February 2013 - 07:24 AM
Does this work with the plot challengers yet?
Other than that, great work and thanks. (:
Posted 28 February 2013 - 07:30 AM
Does this work with the plot challengers yet?
Other than that, great work and thanks. (:
Works just fine, just view the page source on the challenger's page and find the opponent ID like you would anything else
Posted 28 February 2013 - 07:34 AM
Thanks so much! It does work for the plot opponents. Btw any ways to incorporate faerie abilities into this?
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