[Auto Players] Scarab 21 Auto Player
#26
Posted 16 July 2009 - 11:58 AM
Oh and I updated but still got the same problem which is that the program says it is playing the game but nothing else appears in the log.
Traceback (most recent call last):
File "Scarab21.py", line 16, in <module>
File "PyCodexChex_Interface.pyo", line 25, in <module>
File "PyCodexChex.pyo", line 12, in <module>
File "PyCodexChex.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.
Exception in thread Thread-2:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "Scarab21.py", line 256, in run
File "Scarab21.py", line 171, in getNextMoveRow
ValueError: list.index(x): x not in list
Exception in thread Thread-3:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "Scarab21.py", line 256, in run
File "Scarab21.py", line 171, in getNextMoveRow
ValueError: list.index(x): x not in list
Exception in thread Thread-2:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "Scarab21.py", line 256, in run
File "Scarab21.py", line 171, in getNextMoveRow
ValueError: list.index(x): x not in list
Exception in thread Thread-3:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "Scarab21.py", line 256, in run
File "Scarab21.py", line 171, in getNextMoveRow
ValueError: list.index(x): x not in list
Exception in thread Thread-2:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "Scarab21.py", line 256, in run
File "Scarab21.py", line 171, in getNextMoveRow
ValueError: list.index(x): x not in list
Exception in thread Thread-2:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "Scarab21.py", line 259, in run
File "Scarab21.py", line 173, in getNextMoveRow
ValueError: list.index(x): x not in list
#27
Posted 16 July 2009 - 07:09 PM
It seems to work for me just fine. Try uninstalling and reinstalling.
The required files too.
#28
Posted 18 July 2009 - 11:38 AM
#29
Posted 18 July 2009 - 04:33 PM
I'll take a look when I get home tonight .Still not working for me . It just says 'Playing Scarab 21' and then does nothing.
I think that bug is a real bug. I've seen it before and am still trying to figure out where it happens.
#30
Posted 09 September 2009 - 12:33 PM
They call me eagle eye
Edited by hellist, 09 September 2009 - 12:34 PM.
#31
Posted 09 September 2009 - 01:36 PM
Ah you mean in the program itself. I'll check this out later .Just a quick note, in the ABOUT section of the autoplayers, or at least in the scarab 21 auto player, the word Guarantee is spelled incorrectly.
They call me eagle eye
#32
Posted 17 September 2009 - 02:42 PM
#33
Posted 17 September 2009 - 04:18 PM
Pretty sure there isn't an avatar for this game o___O
Thank you for your useless post.
#34
Posted 18 September 2009 - 12:56 PM
Thank you for your useless post.
Version History:
1.0.3: Adding avatar detection and removing default stop after 20 minutes.
Avatar detection for a game that has no avatar? Now how about you shut your fat mouth faggot.
#35
Posted 18 September 2009 - 01:12 PM
And if any avatar DOES get added, the program will detect it. Problem solved?
#36
Posted 18 September 2009 - 01:39 PM
The team doesn't always check to make sure everything is right when they create the programs, they just get the algorithm set, change the images to the right game, and release it. As long as it works fine, there really is no problem.Version History:
1.0.3: Adding avatar detection and removing default stop after 20 minutes.
Avatar detection for a game that has no avatar? Now how about you shut your fat mouth faggot.
And that language is far from necessary, you could of originally posted this, because your other post WAS useless without it.
#37
Posted 08 October 2009 - 09:05 PM
Both kinds of trophies are high score table trophies.But there is a non-high score table trophy.
Cumulative http://www.neopets.c...html?game_id=69
Single game http://www.neopets.c...html?game_id=70
Is there a check to see if the next card will create a straight or 5 of a kind or a super blackjack (AJ of spades)?
ex. columns totaling 17 15 20 18 16 and the face up card is a 4. You would place the card on the 15 to get a straight, 100 points and it would clear the board instead of getting the 21 by placing it on the 17.
#38
Posted 17 November 2009 - 08:50 AM
I can't even get it to shut down properly...
Exception in thread Thread-2:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "Scarab21.py", line 257, in run
File "Scarab21.py", line 173, in getNextMoveRow
ValueError: list.index(x): x not in list
Exception in thread Thread-2:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "Scarab21.py", line 257, in run
File "Scarab21.py", line 173, in getNextMoveRow
ValueError: list.index(x): x not in list
Exception in thread Thread-2:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "Scarab21.py", line 257, in run
File "Scarab21.py", line 173, in getNextMoveRow
ValueError: list.index(x): x not in list
Exception in thread Thread-3:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "Scarab21.py", line 257, in run
File "Scarab21.py", line 173, in getNextMoveRow
ValueError: list.index(x): x not in list
All right, let me explain what I've seen in terms of behaviour...
The program will only start if I've got a fresh, new game waiting to go. It will not continue a game. I don't know what the configuration within the game is that causes it to stop, but it will simply stop playing and give me no indication that it's jammed. And when it does, it's jammed no matter if I restart the program. I have to go stop the current game, manually.
It also will not stop the script, I can only get it to kill the script by closing the program when it does this.
I've also attached a screen shot of what the game is currently sitting at, in case it's a logic error.
Hope this helps.
scarab screen shot.jpg 74.89KB 28 downloads
Next problem... Same behaviour, except this time it cleared the board right before it died. Logs:
Exception in thread Thread-2:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "Scarab21.py", line 257, in run
File "Scarab21.py", line 173, in getNextMoveRow
ValueError: list.index(x): x not in list
Exception in thread Thread-2:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "Scarab21.py", line 257, in run
File "Scarab21.py", line 173, in getNextMoveRow
ValueError: list.index(x): x not in list
Exception in thread Thread-2:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "Scarab21.py", line 257, in run
File "Scarab21.py", line 173, in getNextMoveRow
ValueError: list.index(x): x not in list
Exception in thread Thread-3:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "Scarab21.py", line 257, in run
File "Scarab21.py", line 173, in getNextMoveRow
ValueError: list.index(x): x not in list
Exception in thread Thread-2:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "Scarab21.py", line 257, in run
File "Scarab21.py", line 173, in getNextMoveRow
ValueError: list.index(x): x not in list
Screenshot:
scarab screen shot 2.jpg 61.94KB 25 downloads
#39
Posted 21 November 2009 - 10:05 AM
It failed on me again, with a new screenshot below. The log file reads:
Exception in thread Thread-2:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "Scarab21.py", line 257, in run
File "Scarab21.py", line 173, in getNextMoveRow
ValueError: list.index(x): x not in list
Exception in thread Thread-2:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "Scarab21.py", line 257, in run
File "Scarab21.py", line 173, in getNextMoveRow
ValueError: list.index(x): x not in list
Exception in thread Thread-5:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "Scarab21.py", line 257, in run
File "Scarab21.py", line 173, in getNextMoveRow
ValueError: list.index(x): x not in list
Exception in thread Thread-3:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "Scarab21.py", line 257, in run
File "Scarab21.py", line 173, in getNextMoveRow
ValueError: list.index(x): x not in list
Screenshot of the game:
screnie.bmp 607.96KB 5 downloads
So, is anyone out there paying attention to me at all? Or is this just going to become a piece of abandonware?
Would the author mind sharing the source code so I can look at it and see if I can spot the algorithmic problem? I'm more than willing to help.
edit: it would appear that in two out of three cases, it was a 9 on the pile with an ace in the stream, and in the third case it was a 9 on the pile...
Anyone wanna help?
Edited by crazycga, 21 November 2009 - 10:06 AM.
#40
Posted 21 November 2009 - 11:18 AM
#41
Posted 21 November 2009 - 02:01 PM
Yes. I am paying attention to you. I am working on fixing it. Please give me time.
Hey man, that's all I needed to know! What can I get for you to make it easier?
#42
Posted 26 November 2009 - 12:11 PM
I have problem with this program.
It will freeze on me every time I have a column with a soft total (ace and something else) and the other four columns are a hard total. So I will have to manually go and finish the game as I can't recontinue the program when there is an incomplete game already in progress. I'm not sure why it's doing this so thought I'd ask here.
Any help is greatly appreciated. Thanks!
#43
Posted 27 November 2009 - 10:59 PM
Exception in thread Thread-2:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "Scarab21.py", line 257, in run
File "Scarab21.py", line 173, in getNextMoveRow
ValueError: list.index(x): x not in list
Exception in thread Thread-2:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "Scarab21.py", line 257, in run
File "Scarab21.py", line 173, in getNextMoveRow
ValueError: list.index(x): x not in list
Exception in thread Thread-5:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "Scarab21.py", line 257, in run
File "Scarab21.py", line 173, in getNextMoveRow
ValueError: list.index(x): x not in list
Exception in thread Thread-3:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "Scarab21.py", line 257, in run
File "Scarab21.py", line 173, in getNextMoveRow
ValueError: list.index(x): x not in list
Exception in thread Thread-2:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "Scarab21.py", line 257, in run
File "Scarab21.py", line 173, in getNextMoveRow
ValueError: list.index(x): x not in list
Screenshot of the game itself (where it hung):
screenie - error.JPG 48.54KB 8 downloads
So there you have it again.
Do these help? Or should I stop posting them?
#44
Posted 27 November 2009 - 11:02 PM
So there you have it again.
Do these help? Or should I stop posting them?
All the information you can get us is helpful i solving the problem. Right now we can't update the programs, though. I'd place any further information over here:
http://www.neocodex....21-auto-player/
Bug tracker threads are the easiest way to ensure that programmers solve problems.
#45
Posted 28 November 2009 - 05:19 PM
All the information you can get us is helpful i solving the problem. Right now we can't update the programs, though. I'd place any further information over here:
Thanks, man. When you say that "we can't update the programs" is that because the person who wrote it isn't available, or because of some other reason? I'll start posting my errors there.
Also, do you think it would be worth it to run that program in debug mode? Or does the information that supplies not really apply to a logic problem in the game? Just trying to get a handle on how your guys' programs are written.
Thanks again, man!
#46
Posted 28 November 2009 - 06:01 PM
Thanks, man. When you say that "we can't update the programs" is that because the person who wrote it isn't available, or because of some other reason? I'll start posting my errors there.
Also, do you think it would be worth it to run that program in debug mode? Or does the information that supplies not really apply to a logic problem in the game? Just trying to get a handle on how your guys' programs are written.
Thanks again, man!
Argue said he's working on it... but the server that holds our code is currently down. The problem can't really be tackled until that comes back up.
Debug logs are always nice. It's better to have it and not need it than to need it and not have it.
#47
Posted 02 December 2009 - 02:33 PM
http://www.neocodex....21-auto-player/
Shiny! Thanks.
#48
Posted 04 December 2009 - 04:28 PM
Thanks, man. When you say that "we can't update the programs" is that because the person who wrote it isn't available, or because of some other reason? I'll start posting my errors there.
Also, do you think it would be worth it to run that program in debug mode? Or does the information that supplies not really apply to a logic problem in the game? Just trying to get a handle on how your guys' programs are written.
Thanks again, man!
The problem has been fixed now. Enjoy
#49
Posted 04 June 2010 - 10:25 AM
#50
Posted 04 June 2010 - 09:53 PM
Ok, is the problem definatly fixed and is the proggy now worth using?
Yes....
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