[Auto Players] Cliffhanger Auto Player
#51
Posted 08 May 2010 - 09:24 PM
#52
Posted 08 May 2010 - 09:30 PM
It would be great if this program counted the # of times you got intelligence as part of the statistics shown when the program stops.
Edited by Live, 16 May 2010 - 07:08 PM.
#53
Posted 27 May 2010 - 12:22 PM
#54
Posted 27 May 2010 - 01:49 PM
So, now if the program gets a puzzle that it can't solve, it makes itself lose, or does it go through all the letters until the Tuskaninny falls?
It stops, and reports that it cant find the puzzle to codex.
Since its release. This has never happened.
#55
Posted 28 June 2010 - 01:56 AM
#56
Posted 04 July 2010 - 10:47 PM
On windows7, It was working earlier now it's telling me it's finding the answer for an hour now and doing nothing
Please see the tracker thread and post problems from hear on with the programs there. This issue was reported recently and I believe iargue is checking in to it for us
#57
Posted 31 July 2010 - 11:36 PM
On windows7, It was working earlier now it's telling me it's finding the answer for an hour now and doing nothing
Yeah I have the same problem too. Now when I try to run the program it just says finding answer.
#58
Posted 11 August 2010 - 06:49 AM
It happens very rarely so maybe debugging is unnecessary. There are wrong answers as well but, again, it happens very rarely.
#59
Posted 16 September 2010 - 02:16 PM
[11:09:54 PM] We lost...This should never happen
D:,
And the progam hangs on answers it doesn't have.
--
Missing this one defo:
With the right training Tuskaninnies can become quite fearsome fighters
Or at least hung when trying to solve it
Edited by Tsunade, 16 September 2010 - 02:19 PM.
#60
Posted 16 September 2010 - 06:19 PM
[11:07:24 PM] We lost...This should never happen
[11:09:54 PM] We lost...This should never happen
D:,
And the progam hangs on answers it doesn't have.
--
Missing this one defo:
With the right training Tuskaninnies can become quite fearsome fighters
Or at least hung when trying to solve it
Something went wrong and the program no longer works. Read the above posts.
#61
Posted 17 September 2010 - 10:19 PM
Out of the ~10 ish times that I tried to use it - the phrase that it was stuck with is "HE QUICK BROWN FOX JUMPS OVER THE LAZY DOG."
Don't know if it's any help to programmers but it seems that this is the only phrase it get stuck on.
#62
Posted 18 September 2010 - 12:33 AM
#63
Posted 18 September 2010 - 04:23 AM
I am trying to use it....
#64
Posted 18 September 2010 - 01:43 PM
Program is fixed. Enjoy.
Thanks for fixing it. The program is awesome.
#65
Posted 19 September 2010 - 11:36 AM
#66
Posted 19 September 2010 - 11:54 AM
Yar.Question, if it stops now - that's probably on the part of the laggy/glitchy neopets now and not the program?
#67
Posted 25 September 2010 - 06:08 AM
Is that something that's built in or?
Just wondering if it would be suspicious if you kept losing on the same phrase over and over.
#68
Posted 25 September 2010 - 10:22 PM
One more thing, it loses sometimes.
Is that something that's built in or?
Just wondering if it would be suspicious if you kept losing on the same phrase over and over.
Its actually a false report
#69
Posted 07 October 2010 - 06:11 PM
I took all of the blanks and made a pattern out of it (based on the spaces) and each answer has a specific pattern/length so i matched them up... ^^
tmpAnswer = ""
realAnswer = ""
pAnswer = []
setReal = True
for a in answers:
if len(a) != len(s): continue
pAnswer.append(a)
aChars = list(a)
i = 0
for cChar in aChars:
if cChar == " ":
if pChars[i] == " ":
tmpAnswer = a
else:
setReal = False
break
else:
if pChars[i] == " ":
setReal = False
break
else:
tmpAnswer = a
i += 1
if setReal:
realAnswer = str(tmpAnswer)
setReal = True
if realAnswer == "":
realAnswer = random.choice(pAnswer)
pChars looks something like this
['_', '_', '_', ' ', '_', '_', '_', ' ', '_', '_', '_', ' ', '_', '_', '_', '_', '_', ' ', '_', '_', '_', '_', ' ', '_', '_', '_', ' ', '_', '_', '_', ' ', '_', '_', ' ', '_', '_', '_', '_', '_', ' ', '_', '_', '_', '_', '_']
answers is list containing all of the answers (in string format)
Anyways, I'm sure yours works just as well ^^ just wanted to give you an alternate method :3
~Cody
#70
Posted 02 January 2011 - 10:29 PM
#71
Posted 21 January 2011 - 09:49 AM
1. Display/logging of random events in the result window
2. Option to quickstock snowballs, neggs, and xmas PBs to SDB or Store (to keep them safe from the ice devil)
3. Option to check pet's intelligence before starting and after starting
Thanks!
(I used to play cliffhanger all the time, with my own solver, but I would manually enter the answer. I also used to refresh every second for an hour once a day on Terror Mountain--got loads of icy neggs, super icy neggs, and about 5xmas pb's a week, but eventually got frozen for it)
#72
Posted 22 January 2011 - 12:25 PM
2)Hmmm. Abrosia does more refreshing then this does
3)Just to show how much it grew? Sure
#73
Posted 22 January 2011 - 01:03 PM
1)It should. I'll look into it
2)Hmmm. Abrosia does more refreshing then this does
3)Just to show how much it grew? Sure
on #2, the reason is that Terror Mountain has its own REs, separate and in addition to ordinary REs.
They include snow balls, ice devil, and (fairly frequently) icy negg, super ice negg, and xmas pb
But if you happen to get one of those and refresh several more times without preserving it, the ice devil steals it
#74
Posted 25 January 2011 - 04:24 PM
#75
Posted 26 January 2011 - 03:41 PM
Is it possible to gain prizes from cliff hanger?
Through Random Events, yes.
Otherwise you only get 1500 max np and intelligence randomly for your pet.
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