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NP GEN


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#1 ATHFBlink

ATHFBlink
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Posted 12 September 2004 - 12:36 PM

we could get the codes from games to make it get like over a mill np in maybe 1 sec and it would connect and send np to account... (think about it let it sink in and u will get it) that would be kinda had though id think but it would be awesome (prob very high freeze rate though)

Edited by The.Doomed.Shadow, 12 September 2004 - 12:44 PM.


#2 Ender

Ender
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Posted 12 September 2004 - 12:42 PM

Not easy at ALL. Cheating flash games in a program is verrrrrrry hard.

#3 ATHFBlink

ATHFBlink
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Posted 12 September 2004 - 12:43 PM

hmm I see but like decompile a game to flash and change the rate of points and np thing to make it high

#4 skittles

skittles
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Posted 12 September 2004 - 12:49 PM

if you started decomplining and changing things..the freeze rate would be so high you shouldnt even try..I'm not sure I recommend this though I have looked at a couple source codes myself for ideas

#5 Ender

Ender
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Posted 12 September 2004 - 12:49 PM

hmm I see but like decompile a game to flash and change the rate of points and np thing to make it high

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Not sure I understand?

#6 ATHFBlink

ATHFBlink
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Posted 12 September 2004 - 12:50 PM

yes high as it could ever go but you make a fake account (not fake but just like a account you wont use) and then transfer np over

Not sure I understand?


like Sothink  decompler  decomple a game and change stuff on it

Edited by The.Doomed.Shadow, 12 September 2004 - 12:50 PM.


#7 Sham

Sham
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Posted 12 September 2004 - 01:11 PM

but remember neopets freezes (most of the ti'me) all screen names from the same ip address.

#8 Dark_Eco_Freak

Dark_Eco_Freak
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Posted 12 September 2004 - 01:20 PM

so use a proxy.

#9 Assasinn3

Assasinn3
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Posted 12 September 2004 - 01:37 PM

so use a proxy.

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I see where hes going with this... remember that php file thats in the untested programs section, we could make something like that... but better :) apage and ink are working on it so just chill and wait lol :)

#10 ink

ink
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Posted 12 September 2004 - 02:13 PM

I am giving up on it for now. It is just going too darn slow. I will prolly port it to RB since RB is faster than Revolution. This may take a while longer.

#11 Smeags

Smeags
  • 177 posts

Posted 12 September 2004 - 02:14 PM

Well if you look in the page source the n=1.00 or whatever is the np ratio. Some are as high as 8.00 some as low as 0.60 or so I don't really remember those are just random numbers. Are some games uncapped? as far as np you can receieve? If so you can just use tsearch to edit the score...

#12 cx323

cx323
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Posted 12 September 2004 - 04:12 PM

Well if you look in the page source the n=1.00 or whatever is the np ratio. Some are as high as 8.00 some as low as 0.60 or so I don't really remember those are just random numbers. Are some games uncapped? as far as np you can receieve? If so you can just use tsearch to edit the score...


I'm pretty sure all of the games have a cap of 1000np per play

#13 kaaryn

kaaryn
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Posted 12 September 2004 - 04:29 PM

I'm pretty sure all of the games have a cap of 1000np per play

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the only ones that don't have that cap are the html games like pyramids, dice-a-roo,etc.

#14 Apage43

Apage43
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Posted 12 September 2004 - 04:56 PM

WELL JEBUS.
If Ink doesn't finish it soon I'm going to puke up the olde php-gtk version for you all to have. :D
Yes, the only non-capped games are the SUPER_MEGA_UNHACKABLE games that are entirely server-side. (All Slots and html games)

Edited by Apage43, 12 September 2004 - 04:57 PM.


#15 Funnlecake

Funnlecake
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Posted 12 September 2004 - 04:57 PM

ecxept your pet gets board with them

#16 delcolt

delcolt
  • 240 posts

Posted 13 September 2004 - 08:33 AM

but... cant we decompile it and make the max np ratio higher then 1000? ;) like 1000000 nps each point you get? ti'me will tell ;)

#17 XenoCyde

XenoCyde
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Posted 13 September 2004 - 08:36 AM

HAHAH 1MIL IN 1EC U GOTTA BE SHITIN URSELF HAHA

#18 delcolt

delcolt
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Posted 13 September 2004 - 08:47 AM

HAHAH 1MIL IN 1EC U GOTTA BE SHITIN URSELF HAHA

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if I was a master flash decompiler I would do that asap and then sell it on ebay  ;)   wouldn't you?

#19 Jakezilla

Jakezilla
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Posted 13 September 2004 - 09:13 AM

yeah yeah lets make like a super professional NP Hacking Studio that incorporates the best programs from neocodex.. then sell it for 500 dollars each. lol

#20 snickpop

snickpop
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Posted 13 September 2004 - 09:15 AM

It's not going to help to use a proxy. If you're going to have a crazy masterplan to make millions of neopets in 10 seconds then you better believe that neopets will not only freeze you but also track your accounts and where you transfer your neopoints to.
First thing to do here is to scale down the ambitions just a little ;)

#21 delcolt

delcolt
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Posted 13 September 2004 - 09:23 AM

well... how do you know they could catch us? *evil grin* just do it on a sunday-evening and just do it for 1 hour and then give everything to featheralley/your own acc. and self freeze :p

#22 Ganondorf

Ganondorf
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Posted 13 September 2004 - 11:26 AM

It's really tough to create one...

#23 Attila

Attila
  • 135 posts

Posted 14 September 2004 - 04:55 PM

if you mean by editing points  there is one fro kreludian mining corp ive its on 3volutions but I dont go there cause neocodex is back :)   :D   :D   :D   :D   :D   :D   :p   :)   :)   B)

#24 favredriver

favredriver
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Posted 14 September 2004 - 05:19 PM

I still think that it can be done, but I am strnge, soemti'mes.....


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