OH MY FREAKING GOD.
I am so raged right now because I just found out how overpowered terran is.
I had like 60 cracklings, which is 30 x 50 minerals. 1500 for those of you slow at math.
He had about 25 marines with no upgrades, 25 x 50 minerals, 1250 minerals for those of you slow at math.
His marines devoured my cracklings with 2 marines lost.. He then proceeded to take out my base defences which were 3 spine crawlers, which fell in about 2 seconds each. doing no damage to the marines.
How is it that our base units are so different in strength, one which building costs 150 minerals (his) and one which building costs 200 minerals (mine) and we are not forgetting that mine were upgraded with an upgrade that doesn't just cost 100 minerals, but 100 gas aswell.
I have also been playing A LOT of mediocre terrans recently and have started to notice the imbalances, firstly, What the hell is zerg's counter to a Thor? It's been racking my mind for quite a while, since it seems there is nothing I can do against Thors. At first I thought it was brutalisks, but they were utterly demolished. Brood lords were completely splattered. As was every other unit I tried.
According to my starcraft App on my phone it is either a zergling, or a brood lord. But neither, even when they far out number the thors, seem to do any damage.
Also what the hell is with the tech tree's?
Terran have a vs air and ground splash damage combat walker that requires 2 buildings and 1 add on (totalling at 350 minerals 125 vespene), + 300 minerals and 200 gas for the unit itself. Meaning 650 minerals and 325 gas to build one.
While Zerg's BEST(imo) unit, requires 4 upgrades, 3 buildings (totalling at 900 Minerals 600 gas) + 300 minerals and 250 gas for the unit itself.
Meaning 1200 Minerals 850 gas to build one.
This means the brood lord has DOUBLE the minerals and nearly TRIPLE the gas requirement of the Thor
Yet the cheaper, much quicker to get unit, doesn't just beat one of the really expensive brood lords in a fight, it beats 3 or 4? and if you send in it's other "weakness" it will also demolish them before they can reach it? WTF.
So yeah, I found out star craft is not balanced.
There is actually a lot more to this. Basically Zergs only counter to 60% of the things that Terrans usually do requires good micro and to have made it into the late game, which if you think about how strong Marines are, is pretty hard to do.
// Rant over.
I wasn't even having trouble with playing Terran until Mid Diamond league
But suddenly players that I felt were worse then me, were wiping the floor with me with Terran. So I played a lot of practice games with my Terran friend. SC2 has more Balance issues than I first thought.
EDIT: Wait THERES MOREI left out that Thors have a range of FREAKING 10
Have you ever seen the strategy of the Terrans alled TvT? That is where most of the "Terrans are overpowered" comes from. Tanks in siege, Vikings in fighter mode and Thors. Seriously if they get that going, nothing can stop it, and I have tried everything.
For example, the immediate reaction to tanks is air, but the vikings with a range of 9 against air, and the thors with a range of 10 keep air at a distance. You could try something like Dark Templars, but a simple scan from the Terran's Orbital Command and they are all dead. You can't macro your troops out if it because nothing out ranges siege tanks, and they use the Vikings to scout ahead and give the tanks vision.
Also, Think of the unit types, anti-air, Invisible-assasin type, Large combat walker, base unit, second unit.
Terran have the strongest of every standard unit type.
Vikings have the strongest anti-air in the game, as well as being able to transform and be pretty decent on the ground.
Ghosts have ranged attack so they win over dark templars, aswell as being able to snipe biological units and call down nuclear strikes.
Thors can't be hit by air only units, and can attack in the air, as well as having much longer range, better splash damage and better overall damage than the colossus, and Zerg don't even have one, unless you count the brutalisk, which has no ranged attack and as a result gets owned hard by anything that does.
As for base units, Marines just wipe the floor with zealots and zerglings. Big ship type thing
The ONLY exception, where Terran lose out, is the 2nd tier air/ground fighter, where the void ray wipes the floor with the wraith, but I've never seen a terran use a wraith, all they need is banshees and vikings to beat void rays. The mutalisk beats the wraith here, but void rays are ridiculously strong.
As for a Big ship type thing, again Zerg don't have one, but a 3/3 battle cruiser will beat a 3/3 carrier, but in my experience, a lot of carriers beats a lot of battle cruisers, unless they have yamato, in which case, your screwed. It's pretty even, but terran wouldn't fight them with battle cruisers, they would just send in 3/3 vikings, which I have seen completely decimate some carriers before.
Magician, For this, I would say Zerg win hard. Infestors are far better than ghosts or High templars, however, a lot of protoss players complain that EMP wipes the floor with high templars, and the ghost is not terrans only magician type unit. they also have access to Ravens.
EDIT #2I shall link you here for more zerg complaints from some korean pros.
This time more focused on toss.
http://us.battle.net...topic/375111759I actually did just have an idea for a really good zerg strategy though. I'll let you know how it goes.
Edited by Metigue, 19 August 2010 - 02:06 AM.