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#76 Metigue

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Posted 21 August 2010 - 02:38 PM

What's your general terran strat in matchups?
tvt,tvp,tvz


im guessing you have to delay gate for the gas cap since alot of terrans will build gas at the latest at 13 supply?



I always go 1:1:1 with a solid wall off, regardless of what race I'm playing against. I get Gas at varying times but I do usually go 9 or 10 gas, as I am a big fan of reaper and banshee play.

The reason I go 1:1:1 is that it gives you every option on the table, with the ability to transition between builds so quickly. I'll scout pretty early as Terran (And build the type of harrasment I see fitting). Although I have won games where I have not scouted at all.

Mid game as Terran I will nearly always transition into Thors, Vikings, Tanks. And go for map control. IMO if a game gets this far and a terran has that combo, they have won. (I usually build tanks and vikings for my turtle anyways)

Edit: I also love to expand a lot as terran, it is so easy with floating buildings, and because of MULEs you don't even need to keep every expo saturated, usually the extra gas income is well worth it.

IEM GRAND FINAL IS ON TOMMOROW

Terran Vs Zerg
Morrow Vs IdrA

Personally I feel IdrA is going to win. He has been taking a lot of strategy from the Korean zergs which are just dominating right now.

Link to watch:
http://tv.esl.eu/de/

15:10 CET or 14:10 GMT

Edited by Metigue, 21 August 2010 - 03:15 PM.


#77 iargue

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Posted 22 August 2010 - 12:26 AM

I shall link you here for more zerg complaints from some korean pros.


He has been taking a lot of strategy from the Korean zergs which are just dominating right now.


Waaaa. I thought zergs were "underpowered"

#78 Greatgenes

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Posted 22 August 2010 - 09:19 AM

Waaaa. I thought zergs were "underpowered"



they very much are underpowered and they will be buffed according to Blizzard, Terran will be nerfed and i dont think Protoss will be changed since i have not read anything about them from Blizz. however they have yet to say what these nerfs/buffs will be.

#79 iargue

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Posted 22 August 2010 - 06:13 PM

they very much are underpowered and they will be buffed according to Blizzard, Terran will be nerfed and i dont think Protoss will be changed since i have not read anything about them from Blizz. however they have yet to say what these nerfs/buffs will be.



He just said Korean Zergs are pwning right now.

#80 Metigue

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Posted 23 August 2010 - 08:08 AM

He just said Korean Zergs are pwning right now.


They are. But the reason zerg is underpowered is that it is so hard to counter other races with out a lot of skill.

Saying this, Zerg has an extremely high skill ceiling. If you have some extreme APM like most good Koreans, you can pull off Miracles with Zerg. Which is why I personally think they are dominating with it. Who knows though, it could be due to many reasons.

#81 Vegas

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Posted 23 August 2010 - 08:38 PM

Will Koreans still rule starcraft 2? I have seen some sick replays of some of their players but there are now a ton of well-known and top ranked players who aren't korean.

#82 iargue

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Posted 24 August 2010 - 02:47 AM

I hate how people think, "Oh. They are korean. Actually the best. Automatically know what they are talking about".

I've beaten -alot- of korean players. The only reason that korea is so good at starcraft is because its a job to them. We dont have houses that pay you to play starcraft. They do. They live with their team, and play 24/7. Its their job. If I woke up and played starcraft 2. I would be as good as them. but I dont. Doesn't mean that they should be the authority on the game though.

#83 Metigue

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Posted 24 August 2010 - 10:11 PM



This is a Korean Vs European Showmatch that was on at the IEM.

Bare in mind that NaDa is an absolute legend as far as starcraft 1 is concerned, however has only played sc2 for 10 days. (GAME 2 IS SO SO SO EPIC)
And TLO, often considered the best Terran in the world right now.

Day 9 and Apollo commentating.

Edited by Metigue, 24 August 2010 - 10:12 PM.


#84 iargue

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Posted 24 August 2010 - 10:38 PM

For one. Nada is shit. Nada is nothing. Do not even act like Nada is a legend. Hes nothing in Brood War right now, and has never been "epic". Hes just a player, and nothing awesome.

Secondly. TheLittleOne already lost in the tourney and is out... So how is he "the best".


I dont even know why you posted that. Its not even high skilled gameplay :|

#85 Metigue

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Posted 25 August 2010 - 06:40 AM

For one. Nada is shit. Nada is nothing. Do not even act like Nada is a legend. Hes nothing in Brood War right now, and has never been "epic". Hes just a player, and nothing awesome.

Secondly. TheLittleOne already lost in the tourney and is out... So how is he "the best".


I dont even know why you posted that. Its not even high skilled gameplay :|


It was a reply to

Will Koreans still rule starcraft 2? I have seen some sick replays of some of their players but there are now a ton of well-known and top ranked players who aren't korean.


NaDa won the OSL 3 times over, so yeah, he WAS a legend in his time. But I agree now he is nothing, and yet he still beats TLO in a pretty epic second game. With 10 days of practice.

TLO is CONSIDERED the best by a lot of people, but they say he gets too nervous for tournaments, or tries some outrageously original build. Also, he lost to the winner.

#86 Greatgenes

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Posted 25 August 2010 - 06:45 PM

He just said Korean Zergs are pwning right now.


they play SC2 for a living tho, this is why blizz has to find a compromise, for pple that are paid to play and for average joes like us. Koreans are owning with zerg atm so thats why they have to be very very very practical and carefull with how they fix these problems. or else they will have even more pple then they have now bitching and crying, and thats ALOT.

#87 Greatgenes

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Posted 25 August 2010 - 06:48 PM

He just said Korean Zergs are pwning right now.


Yes this is true, however they also play SC2 for a living, this is why they have to be very very very carefull with how they fix the problems and find a equal compromise that will make pple playing tourneys or pple that play for a job, and your average joes/janes like me and probably everybody else posting here happy. or else they will find themselves with more unhappy people then they already have...and thats ALOT.

Edited by Greatgenes, 25 August 2010 - 06:50 PM.


#88 Vegas

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Posted 27 August 2010 - 02:04 PM

Situation Report: Patch 1.1 and Beyond

Greetings, citizens of the Koprulu sector! StarCraft II: Wings of Liberty is celebrating its one-month anniversary and we’re extremely excited to witness the amazing community that’s come together around the game. To that end, we want you to know we are hard at work on the first feature and balance patch, and expect to have it completed and available by the middle of September. Patch 1.1 will contain a number of improvements including additional mod features, Editor improvements and bug fixes, some custom game improvements, support for NVIDIA’s 3D Vision, and more. We'd also like to share some specific plans for this patch with you.

To begin, we've heard a lot of feedback from our global community about standardized hotkey options. We're happy to announce that in patch 1.1 we are going to make the Standard (US) and Standard for Lefties (US) hotkey options available in all regions.



Balance Changes

We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let's break down the additional balance changes we're implementing.



Maps

We're going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed.

Protoss

We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.

Terran

There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.

Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.

Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.

Zerg

Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.



And Beyond...

We are reading your posts on the forums and creating lists of features and bugs to address in future patches. We have mid- to long-term plans to further evolve the Custom Game experience, and soon, enhance our social features with the addition of chat channels. We will be sharing more specific information in the coming weeks. As with all of our previous games, we will support StarCraft II for many years to come. Your feedback and participation is critical in making this not only the best game it can be, but also the most engaged gaming community in the world. We look forward to the implementation of patch 1.1, as well as sharing our plans for our future gameplay and Battle.net features.

We'll see you online!


source: http://us.battle.net...log/692221#blog

only thing I care about is the reaper nerf.

#89 Metigue

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Posted 27 August 2010 - 05:40 PM

source: http://us.battle.net...log/692221#blog

only thing I care about is the reaper nerf.


Yeah, Unfortunately. The 5 seconds will make so little difference.

Furthermore, the nerf to the zealot will hurt protoss so much.

In fact, I was just starting to play toss and that nerf has made me want to stop.

What blizzard fails to realise is that yes Zealots versus zerg was hard to stop, however, that extra build time will mean toss has no answer to a 6 or 8 pool, and also Terran Vs Toss was enough of a walkover already.

No nerf for EMP unfortunately.

----------------------------------------------------

http://events.mlgpro...?site_id=mlgpro

Starcraft 2 tournament, absolutely massive. Husky, day9, HDstarcraft and JP commentating.

#90 Vegas

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Posted 27 August 2010 - 06:40 PM

Yeah, Unfortunately. The 5 seconds will make so little difference.

Furthermore, the nerf to the zealot will hurt protoss so much.

In fact, I was just starting to play toss and that nerf has made me want to stop.

What blizzard fails to realise is that yes Zealots versus zerg was hard to stop, however, that extra build time will mean toss has no answer to a 6 or 8 pool, and also Terran Vs Toss was enough of a walkover already.

No nerf for EMP unfortunately.

----------------------------------------------------

http://events.mlgpro...?site_id=mlgpro

Starcraft 2 tournament, absolutely massive. Husky, day9, HDstarcraft and JP commentating.


I just hope the reaper nerf will turn off a small % terran players who reaper rush on doing it because it is annoying and slows everything down.

Yeah I read a bit and people are saying early pools will really pwn toss. Is the general toss referring to 9/12(13) or will this affect 10/10(lon/gate) builds also? As a 10/10 toss, either I've never ran into 6-8 poolers in my 150+ 1v1 gold/plat games or the 10/10 makes it safe, because I never have a problem with successfully choking off and defending early ling harass.I was just getting into 2gating zergs also lol.....

#91 iargue

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Posted 27 August 2010 - 10:30 PM

They nerfed tanks... again... gg

#92 Metigue

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Posted 28 August 2010 - 12:39 AM

I just hope the reaper nerf will turn off a small % terran players who reaper rush on doing it because it is annoying and slows everything down.

Yeah I read a bit and people are saying early pools will really pwn toss. Is the general toss referring to 9/12(13) or will this affect 10/10(lon/gate) builds also? As a 10/10 toss, either I've never ran into 6-8 poolers in my 150+ 1v1 gold/plat games or the 10/10 makes it safe, because I never have a problem with successfully choking off and defending early ling harass.I was just getting into 2gating zergs also lol.....


Thing is, 2 gate was not even unbalanced. You could easily tech to roaches by the time the first 3 zealots are out. I have quite a few replays of me as zerg steamrolling some people in diamond 2 gating and 4 gating.

This is a huge buff of the 5 roach rush for Zerg. (A common strategy against Terran in Diamond, Now soon to be common against protoss)

They nerfed tanks... again... gg

Tanks were the only nerf I agreed with, Currently only two ground units in the game could move towards a Terran army with tanks. Immortals and Ultralisks.

Both of which died if you had 10+ tanks anyways. Meaning Tanks > Ground. Vikings/Marines/Thors > Air. Not much you can do except catch them out of positon.

Edited by Metigue, 28 August 2010 - 12:42 AM.


#93 iargue

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Posted 28 August 2010 - 07:32 PM

Thing is, 2 gate was not even unbalanced. You could easily tech to roaches by the time the first 3 zealots are out. I have quite a few replays of me as zerg steamrolling some people in diamond 2 gating and 4 gating.

This is a huge buff of the 5 roach rush for Zerg. (A common strategy against Terran in Diamond, Now soon to be common against protoss)


Tanks were the only nerf I agreed with, Currently only two ground units in the game could move towards a Terran army with tanks. Immortals and Ultralisks.

Both of which died if you had 10+ tanks anyways. Meaning Tanks > Ground. Vikings/Marines/Thors > Air. Not much you can do except catch them out of positon.



Did you know tanks existed in Brood War? Did you know tanks had no counter in brood war? Did you know no one bitched about tanks in brood war?

Currently, immortals just walk in and kill tanks. It used be you stacked up 120 dragoons and killed the tanks. Now they are like... Lets make tanks get owned by marines... That makes the most sense of all.

The day I see a single marine defeat a tank without having a rocket launcher, is the day I die.

#94 Metigue

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Posted 29 August 2010 - 01:43 AM

Did you know tanks existed in Brood War? Did you know tanks had no counter in brood war? Did you know no one bitched about tanks in brood war?

Currently, immortals just walk in and kill tanks. It used be you stacked up 120 dragoons and killed the tanks. Now they are like... Lets make tanks get owned by marines... That makes the most sense of all.

The day I see a single marine defeat a tank without having a rocket launcher, is the day I die.


Watchoo talkin' bout fool? I'd say being able to defeat tanks with mass dragoon is a counter.

Thing is, if you tried the same thing in SC2 the smart fire would decimate them.

And Immortals only counter tanks if there are less than ten or so tanks. Which never happens.

I can show you a replay of mine where I defeat mass immortals with mass tank if you want.

#95 iargue

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Posted 29 August 2010 - 01:48 AM

Watchoo talkin' bout fool? I'd say being able to defeat tanks with mass dragoon is a counter.

Thing is, if you tried the same thing in SC2 the smart fire would decimate them.

And Immortals only counter tanks if there are less than ten or so tanks. Which never happens.

I can show you a replay of mine where I defeat mass immortals with mass tank if you want.



Please do.

#96 Metigue

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Posted 29 August 2010 - 01:50 AM

Ok, I'll fish it out when I get access to my desktop.

#97 Vegas

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Posted 30 August 2010 - 03:09 AM

argue you finally playing? ozoneee 349

and metigue, whats some of your strats against good diamond zerg players? been running some scrims against a dude who supposedly was known in wc3 and i get decimated. when i do some early aggression and he late expos and does some 1base aggression, its like instead of zerg being reactionary, i have to be reactionary. when i one gate, wall off from natural expo and tech and he techs, his muta play just ruins me.

#98 Faval

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Posted 06 September 2010 - 09:13 AM

Well hate to revive a topic but this game is on sale for 39.99 at Kmart. If you buy it online it'll be 6.50 +4.50 shipping and tax but if you use ebillme and a coupon it comes out to 10 dollars less. I paid like 41.10 for a copy of SCII not bad.

#99 ShadowLink64

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Posted 06 September 2010 - 12:29 PM

Damn, I'm disappointed that they're weakening those Terran units. :( Bah. I like reapers and tanks. :(

Well hate to revive a topic but this game is on sale for 39.99 at Kmart. If you buy it online it'll be 6.50 +4.50 shipping and tax but if you use ebillme and a coupon it comes out to 10 dollars less. I paid like 41.10 for a copy of SCII not bad.

Nice, maybe I should have waited. :p


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